Hey all, ok so TLDR; It seems for some reason, using a local Process.h file in my project with newe…
Hi everybody,
What is the recommended DLL to ship with your application compiled using Visual Studio…
Simplified I'm using DX11 in C++. On an older Windows 10 installation I could debug through my shad…
Does anyone know why the following code would compile as is in Visual Studio 2019 in 64-bit, but no…
In this episode I am asking a few questions besides my take on what might happen in the games indus…
Hi
We just released a new gameplay trailer for our game Broken Lines. The game comes out in 2019. An…
Game Off is GitHub's annual month-long game jam (hackathon for building games), and this year the…
A bit surprised that noone has been chatting about PAX 2019 that was on a couple of weeks ago. P…
During the 13th annual IndieCade international festival of independent games, top honors were aw…
We just released a new trailer for Broken Lines, it has more action and gameplay than all t…
IndieCade has announced the official festival nominees and lineup for its 2019 North American ind…
From Unreal's blog comes a laundry list of free stuff for developers in the month of August. Her…
Unreal has announced this month's free content via the Unreal Engine Marketplace!
Here's what t…
PAX Dev 2019 will kick off with an opening keynote from Sheldon Carter, Chief Operating Officer …
Epic Games congratulates the winners of this year's Unreal E3 Awards, and the development teams …
Studio Wildcard today launched its fourth ARK Modding Contest to reward the amazing work that th…
Today, the Substance team announces the first major Substance Designer update of 2019, bringing …
I am creating a 3D engine using OpenGL, but recently I came across OpenGL and Vulkan benchmarks. …
A few recent highlights around the GameDev Community:
Blogs@Eck has been sharing updates f…